Mary Fung
noteMay 24, 2026

Skills are bounded capabilities

A skill should be small enough that its inputs, allowed actions, and failure modes can be named.

A skill is not a personality.

"Be strategic" is not a skill. "Sound like me" is not a skill. "Help with work" is not a skill.

A skill is a bounded capability the agent can perform with known inputs, known outputs, and known stop conditions.

Job

The skill layer constrains action.

It gives the agent a smaller job than "figure it out." That makes the output easier to review and the system easier to improve.

Inputs

A useful skill definition should say:

For a personal agent, good first skills are simple: prepare a brief, extract decisions, turn raw notes into a project update, compare options, draft from approved context, or critique a plan.

Those are not glamorous. They are useful because success can be inspected.

Processing

The skill should do the smallest complete version of the work.

If the user asks for a meeting brief, the skill should gather relevant active memory, identify open questions, note recent changes, and produce a brief. It should not update the project record, send the brief, or infer decisions that were not present.

The boundary is the product.

Output

The output should be a draft artifact with traceability: what was used, what was missing, what assumptions were made, and what needs human review.

This is where many agent systems become too clever. They optimize for finished-looking output. A mature skill optimizes for reviewable output.

Review Question

The review question is: can I tell whether this failed because of the prompt, the retrieved context, the skill boundary, or the model?

If the answer is no, the skill is too vague.

Failure Mode

The failure mode is the universal assistant.

It feels powerful because it can attempt anything. It is hard to improve for the same reason. Every failure becomes a general vibes problem instead of a specific system problem.

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